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I hope to blurt out a couple of quick videos… this stuff is easy.Here’s an update on the helmet - in an earlier version, I’d messed up one of the settings in modo, that caused some (very slight) lumpiness in the surface, and less than ideal treatment of those square grooves.More significantly, I went back to the GroBoto model and did a bit of rework & detailing….…GroBoto’s Boolean trims used to split cylinders with the same surfaces that describe the faceplate — resulting in split discs-mounts that conform to the curved glass surface. Also (obviously) separated those mounts from the main mesh and carved out notches for them to snap into.Best Wishes, Darrel
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I hope to blurt out a couple of quick videos… this stuff is easy.

Here’s an update on the helmet - in an earlier version, I’d messed up one of the settings in modo, that caused some (very slight) lumpiness in the surface, and less than ideal treatment of those square grooves.

More significantly, I went back to the GroBoto model and did a bit of rework & detailing….

…GroBoto’s Boolean trims used to split cylinders with the same surfaces that describe the faceplate — resulting in split discs-mounts that conform to the curved glass surface. Also (obviously) separated those mounts from the main mesh and carved out notches for them to snap into.

Best Wishes, 
Darrel

  • 1 year ago
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Another GroBoto-t-modo Xpeer-O-Mint…
Seeing hybrid opportunities everywhere — more I learn about modo, the greater the range of synergistic possibilities appear.

This is just an old, simple, trick I’ve applied with other GroBoto-to-whateverApp play — easy, clean & effective in modo. I see broad potential to exploit far more significant modeling techniques that leverage GroBoto’s mesh structure & output data. 

Quick, no-brain render (have not had time to go into that aspect of modo — Textures, Materials, Lighting, Environ, etc) … but I sense the model could be pretty compelling with even a modest effort.

I have about 20 GroBoto models in this ‘echoDeco’ lighting series.

Best Wishes,
Darrel
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Another GroBoto-t-modo Xpeer-O-Mint…

Seeing hybrid opportunities everywhere — more I learn about modo, the greater the range of synergistic possibilities appear.

This is just an old, simple, trick I’ve applied with other GroBoto-to-whateverApp play — easy, clean & effective in modo. I see broad potential to exploit far more significant modeling techniques that leverage GroBoto’s mesh structure & output data. 

Quick, no-brain render (have not had time to go into that aspect of modo — Textures, Materials, Lighting, Environ, etc) … but I sense the model could be pretty compelling with even a modest effort.

I have about 20 GroBoto models in this ‘echoDeco’ lighting series.

Best Wishes,

Darrel

  • 1 year ago
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NickelAge Binojector.

Worked in some of the articulation trims — also trimmed many of the simple primitives to give them a bit of style.

  • 1 year ago
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A more Articulated version of the NickelAge BinOjector — that’s the big deal & joy of GroBoto’s metaSolid system… always easy to reconfigure & recast… encourages ongoing, unbounded, open-ended creative flow… as all Digital Media should.
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A more Articulated version of the NickelAge BinOjector — that’s the big deal & joy of GroBoto’s metaSolid system… always easy to reconfigure & recast… encourages ongoing, unbounded, open-ended creative flow… as all Digital Media should.

  • 1 year ago
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Take Two of the NickelAge BinOjector — still discovering new ways to get cool things to appear in the mesh by tweaking both original primitives and the mesh settings.
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Take Two of the NickelAge BinOjector — still discovering new ways to get cool things to appear in the mesh by tweaking both original primitives and the mesh settings.

  • 1 year ago
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First Take on the BinOjector from my NickelAge Series. Trying out some new GroBoto metaSolid modeling approaches.
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First Take on the BinOjector from my NickelAge Series. Trying out some new GroBoto metaSolid modeling approaches.

  • 1 year ago
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We are looking to expand our seamStyle options - offering local control of seam width, relaxation, smoothing, etc. 
It’s possible to get some some variety within a single mesh right now - using density and clever boolean trimming (as can be seen in this model)… but it will all be easier, more controllable, and fun once we start rolling out these new features.
Wach for them in or v3 Updates in coming weeks.
Best Wishes,
Darrel
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We are looking to expand our seamStyle options - offering local control of seam width, relaxation, smoothing, etc. 

It’s possible to get some some variety within a single mesh right now - using density and clever boolean trimming (as can be seen in this model)… but it will all be easier, more controllable, and fun once we start rolling out these new features.

Wach for them in or v3 Updates in coming weeks.

Best Wishes,

Darrel

  • 1 year ago
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Just a fool’s boolean - kind of thing that tumbles & collects in the cluttered corners of the workbench as I develop & test GroBoto.

Best Wishes,

Darrel

  • 1 year ago
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I’m setting up to create a little ‘Fun With SeamStyling’ Vid. 
Beautifully subtle forms to be had for ‘free’ just by tweaking seam settings — lots of possibilities from a single arrangement of simple primitives. Still learning/exploring myself — different combos of geometry, relative mesh densities, number of seam rows, and smoothing settings produce a wide variety of forms.
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I’m setting up to create a little ‘Fun With SeamStyling’ Vid. 

Beautifully subtle forms to be had for ‘free’ just by tweaking seam settings — lots of possibilities from a single arrangement of simple primitives. Still learning/exploring myself — different combos of geometry, relative mesh densities, number of seam rows, and smoothing settings produce a wide variety of forms.

  • 1 year ago
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Very basic little spaceship. Illustrating how simple geometric solids & boolean-like trimming leads to subtle, sophisticated curvilinear forms. Fully automated mesh generation adds style and structure through edge-loops and relaxation/smoothing.


… as always, more stuff on the GroBoto Site

  • 1 year ago
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About

Avatar My Stream of GroBot-O-ness.

I'm Darrel Anderson, original creator of the 3D Art application GroBoto.

I'm an artist (for about 40 years)...
CG Society Folio
ZBrush Thread
...whose left-brain wants to play too. So GroBoto has become the center of my creative world in recent years. I code, model, sculpt, invent, and more-or-less live there.
GroBoto Site

This Blog will feature whatever bits spin off of my ongoing explorations of the GroBoto Universe.

GroBoto is available (latest version is 3.0) as a commercial OS X & Windows application. It is under continuing development by our tiny crew (Boris Tsikanovsky, Jeff Anderson & me).
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