I hope to blurt out a couple of quick videos… this stuff is easy.
Here’s an update on the helmet - in an earlier version, I’d messed up one of the settings in modo, that caused some (very slight) lumpiness in the surface, and less than ideal treatment of those square grooves.
More significantly, I went back to the GroBoto model and did a bit of rework & detailing….
…GroBoto’s Boolean trims used to split cylinders with the same surfaces that describe the faceplate — resulting in split discs-mounts that conform to the curved glass surface. Also (obviously) separated those mounts from the main mesh and carved out notches for them to snap into.
Best Wishes,
Darrel
Another GroBoto-t-modo Xpeer-O-Mint…
Seeing hybrid opportunities everywhere — more I learn about modo, the greater the range of synergistic possibilities appear.
This is just an old, simple, trick I’ve applied with other GroBoto-to-whateverApp play — easy, clean & effective in modo. I see broad potential to exploit far more significant modeling techniques that leverage GroBoto’s mesh structure & output data.
Quick, no-brain render (have not had time to go into that aspect of modo — Textures, Materials, Lighting, Environ, etc) … but I sense the model could be pretty compelling with even a modest effort.
I have about 20 GroBoto models in this ‘echoDeco’ lighting series.
Best Wishes,
Darrel
NickelAge Binojector.
Worked in some of the articulation trims — also trimmed many of the simple primitives to give them a bit of style.
A more Articulated version of the NickelAge BinOjector — that’s the big deal & joy of GroBoto’s metaSolid system… always easy to reconfigure & recast… encourages ongoing, unbounded, open-ended creative flow… as all Digital Media should.
Take Two of the NickelAge BinOjector — still discovering new ways to get cool things to appear in the mesh by tweaking both original primitives and the mesh settings.
First Take on the BinOjector from my NickelAge Series. Trying out some new GroBoto metaSolid modeling approaches.
We are looking to expand our seamStyle options - offering local control of seam width, relaxation, smoothing, etc.
It’s possible to get some some variety within a single mesh right now - using density and clever boolean trimming (as can be seen in this model)… but it will all be easier, more controllable, and fun once we start rolling out these new features.
Wach for them in or v3 Updates in coming weeks.
Best Wishes,
Darrel
Just a fool’s boolean - kind of thing that tumbles & collects in the cluttered corners of the workbench as I develop & test GroBoto.
Best Wishes,
Darrel
I’m setting up to create a little ‘Fun With SeamStyling’ Vid.
Beautifully subtle forms to be had for ‘free’ just by tweaking seam settings — lots of possibilities from a single arrangement of simple primitives. Still learning/exploring myself — different combos of geometry, relative mesh densities, number of seam rows, and smoothing settings produce a wide variety of forms.
Very basic little spaceship. Illustrating how simple geometric solids & boolean-like trimming leads to subtle, sophisticated curvilinear forms. Fully automated mesh generation adds style and structure through edge-loops and relaxation/smoothing.
… as always, more stuff on the GroBoto Site







